The NETS-S and the NETS-T are inter-related in such a way that the focus or objectives for technology use, literacy skills, global networking, and digital citizenship overlap with each other; the student standards simply require an active role of participation in the activity, whereas the teacher standards employ a creative and developmental nature of how we can help students achieve these goals and be successful in the activities. My goal of becoming more “proficient and confident in promoting and modeling digital etiquette and responsible social interactions related to the use of technology and information,” (NETS-T, 2008); fits directly with the goals that are set for students themselves. By analyzing practices already in place and then engaging with appropriate resources, I can create experiences where students work responsibly and creatively to solve problems, interact with others around the world, and regardless of content area, can learn more, and retain it because they are satisfied with the experience, (Hargis, & Wilcox, 2008). Instructional practices such as PBL, online collaboration, and digital storytelling, for example, provide a forum for both teacher and student standards to be addressed. In a different forum, I can engage my students in using computer based assessment tools and work towards furthering goals such as, “students demonstrating a sound understanding of technology concepts, systems, and operations,” (NETS-S, 2008). The use of probeware to collect data in science experiments, having students blog about their lab reflections rather then just writing the report in their lab book, and enlisting administration to support our progress; all works towards the ideals for which the NSTE Standards were created. I honestly, look forward to my students becoming more comfortable with new standards and processes; to them becoming self-directed learners. I see nothing wrong with having them develop their own GAME plan for certain tasks or goals. With my dissemination of information relating to the NSTE-S and NSTE-T, and the help of my colleagues to develop activities, assessments, rubrics, and guidelines for strengthening reading, writing, literacy, and technology skills; the sky will truly be our limit.
References:
Hargis, J., & Wilcox, S. M. (2008, October). Ubiquitous, free, and efficient online collaboration tools for teaching and learning. Turkish Online Journal of Distance Education, 9(4), 9–17.
National Education Standards for Students (NETS-S) located at
http://www.iste.org/Content/NavigationMenu/NETS/ForStudents/2007Standards/NETS_for_Students_2007.htm
National Education Standards for Teachers (NETS-T) located at http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_T_Standards_Final.pdf.
Saturday, August 7, 2010
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Hello Kelly,
ReplyDeleteIt was quite evident that you paid attention to research this week. You have deciphered the information and tied it together quite well. I see that you value interaction with your colleagues. That was one of the befits that Vicki Davis mentioned in video this week as a benefit of Social networking or as she called it, “education networking “Connecting with other teachers, inviting others to join in online presentations and projects, allow for greater diversity that exposes students to a world of language and culture.
Your idea that students form their own GAME plan is interesting. I hadn’t thought of that. That sounds as if their might be some challenges there as each student will have a different plan you may be quite busy. More power to you, I caution you to not burn yourself out, sort of like order, full ahead with all due caution but ahead nonetheless. “It is important for teachers to remember that you don’t get there overnight.”
Albert
Kelly,
ReplyDeleteI love how you are determined to create experiences that link with the NETS-S standards. It is very important for students to be exposed to all areas of NETS-S from becoming responsible with technology to using it to communicate with others around the world. My favorite part of your post was when you focused on having students create their own GAME plan. I support you 100% because students need to become individuals that can process a GAME plan in order to succeed in the real world. We need to give them the experiences they need but allow them to choose their own goals.
Veronica